deltatrials
Completed INTERVENTIONAL NCT05148052

Effect of Upper Extremity Rehabilitation Using Immersive Virtual Reality in Chronic Stroke Patients.

Effect of Upper Extremity Rehabilitation Using Fully-immersive Virtual Reality for Motor Recovery in Chronic Stroke Patients: A Prospective, Multicenter, Single-blind, Explorative, Randomized Crossover Trial

Sponsor: Asan Medical Center

Conditions Stroke
Updated 9 times since 2022 Last updated: Apr 22, 2026 Started: Sep 1, 2022 Primary completion: Aug 31, 2025 Completion: Oct 31, 2025
This information is for research purposes only and is not medical advice. Consult a healthcare provider before making any medical decision.

A observational or N/A phase clinical study on Stroke, this trial is completed. The trial is conducted by Asan Medical Center and has accumulated 9 data snapshots since 2022. Longitudinal tracking of this trial contributes to a broader understanding of treatment development timelines.

Study Description(click to expand)

This is a crossover study for comparing conventional occupational therapy and exercise with game format using virtual reality (virtual reality exergame). The virtual reality exergame is designed to maximize the movement of upper extremities, primary to the shoulder and elbow. Fifteen chronic stroke patient will receive conventional occupational treatment and virtual reality exergame in random order with a two-week-washout period. Outcome measures will be evaluated within two days before and after each treatment, conventional treatment and virtual reality exergame. \*Due to recruitment challenges, the anticipated enrollment has been revised from 36 to 15.

This is a crossover study for comparing conventional occupational therapy and exercise with game format using virtual reality (virtual reality exergame). The virtual reality exergame is designed to maximize the movement of upper extremities, primary to the shoulder and elbow. Fifteen chronic stroke patient will receive conventional occupational treatment and virtual reality exergame in random order with a two-week-washout period. Outcome measures will be evaluated within two days before and after each treatment, conventional treatment and virtual reality exergame.

\*Due to recruitment challenges, the anticipated enrollment has been revised from 36 to 15.

Status Flow

~Jan 2022 – ~Jun 2022 · 5 months · monthly snapshotNot Yet Recruiting~Jun 2022 – ~Nov 2022 · 5 months · monthly snapshotNot Yet Recruiting~Nov 2022 – ~Dec 2023 · 13 months · monthly snapshotRecruiting~Dec 2023 – ~Jul 2024 · 7 months · monthly snapshotRecruiting~Jul 2024 – ~Sep 2024 · 2 months · monthly snapshot~Sep 2024 – ~Jun 2025 · 9 months · monthly snapshotRecruiting~Jun 2025 – ~Sep 2025 · 3 months · monthly snapshot~Sep 2025 – ~Apr 2026 · 8 months · monthly snapshotRecruitingApr 28, 2026 – present · 2 months · daily API

Change History

9 versions recorded
  1. Apr 28, 2026 — Present [daily]

    Completed

    Status: RecruitingCompleted · Phase: NANone

  2. Sep 2025 — Apr 2026 [monthly]

    Recruiting NA

  3. Jun 2025 — Sep 2025 [monthly]

    Recruiting NA

  4. Sep 2024 — Jun 2025 [monthly]

    Recruiting NA

  5. Jul 2024 — Sep 2024 [monthly]

    Recruiting NA

Show 4 earlier versions
  1. Dec 2023 — Jul 2024 [monthly]

    Recruiting NA

  2. Nov 2022 — Dec 2023 [monthly]

    Recruiting NA

    Status: Not Yet RecruitingRecruiting

  3. Jun 2022 — Nov 2022 [monthly]

    Not Yet Recruiting NA

  4. Jan 2022 — Jun 2022 [monthly]

    Not Yet Recruiting NA

    First recorded

Eligibility Summary

The study aimed to investigate the effect of exergames using virtual reality with head mounted device on motor recovery of upper extremities in chronic stroke patients.

Contact Information

Sponsor contact:
  • Asan Medical Center
  • Korea Workers' Compensation and Welfare Service Incheon Hospital
  • National Traffic Injury Rehabilitation Hospital
  • Seoul National University Hospital
Data source: ClinicalTrials.gov

For direct contact, visit the study record on ClinicalTrials.gov .