deltatrials
Completed INTERVENTIONAL NCT06175559

Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia

Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia:Exploratory Research

Sponsor: Zhu Dian

Updated 6 times since 2024 Last updated: Apr 25, 2026 Started: Sep 1, 2023 Primary completion: Aug 1, 2024 Completion: Sep 1, 2025
This information is for research purposes only and is not medical advice. Consult a healthcare provider before making any medical decision.

Listed as NCT06175559, this observational or N/A phase trial focuses on Gamification and Medication Adherence and remains completed. Sponsored by Zhu Dian, it has been updated 6 times since 2023, reflecting limited change activity. Mental health research at this phase helps define safety and dosing parameters for future study.

Study Description(click to expand)

Our game design is inspired by Cognitive Behavioral Therapy (CBT), specifically the autonomic engagement and emotion regulation for the treatment of stable schizophrenic patients. This design aims to motivate patients to practice the basic principles of CBT in a virtual environment with the aim of producing positive psychological and behavioral changes in real life. To ensure that the interactive design in the game can effectively promote cognitive reconstruction and emotional regulation in patients, the investigators used the following game interaction strategies: 1. Situational simulation: By simulating real-life situations, patients face challenges and make decisions in the game that are similar to those in real life, so as to train their cognitive and emotional regulation. 2. Immediate feedback: Provide patients with immediate feedback during the game so that they can understand the impact of their decisions on the outcome of the game, thus encouraging them to make more positive decisions in real life. 3. Role-imitation: Encourage patients to take an in-depth look at their thoughts and behaviors from a third-person perspective by having them take on the role of a therapy practitioner.

Our game design is inspired by Cognitive Behavioral Therapy (CBT), specifically the autonomic engagement and emotion regulation for the treatment of stable schizophrenic patients. This design aims to motivate patients to practice the basic principles of CBT in a virtual environment with the aim of producing positive psychological and behavioral changes in real life.

To ensure that the interactive design in the game can effectively promote cognitive reconstruction and emotional regulation in patients, the investigators used the following game interaction strategies:

1. Situational simulation: By simulating real-life situations, patients face challenges and make decisions in the game that are similar to those in real life, so as to train their cognitive and emotional regulation. 2. Immediate feedback: Provide patients with immediate feedback during the game so that they can understand the impact of their decisions on the outcome of the game, thus encouraging them to make more positive decisions in real life. 3. Role-imitation: Encourage patients to take an in-depth look at their thoughts and behaviors from a third-person perspective by having them take on the role of a therapy practitioner.

Status Flow

~Jan 2024 – ~May 2024 · 4 months · monthly snapshotActive Not Recruiting~May 2024 – ~Jul 2024 · 2 months · monthly snapshot~Jul 2024 – ~Sep 2024 · 2 months · monthly snapshot~Sep 2024 – ~Aug 2025 · 11 months · monthly snapshotActive Not Recruiting~Aug 2025 – ~May 2026 · 9 months · monthly snapshotSuspendedMay 4, 2026 – present · 4 months · daily APICompleted

Change History

6 versions recorded
  1. May 4, 2026 — Present [daily]

    Completed

    Status: SuspendedCompleted · Phase: NANone

  2. Aug 2025 — May 2026 [monthly]

    Suspended NA

    Status: Active Not RecruitingSuspended

  3. Sep 2024 — Aug 2025 [monthly]

    Active Not Recruiting NA

  4. Jul 2024 — Sep 2024 [monthly]

    Active Not Recruiting NA

  5. May 2024 — Jul 2024 [monthly]

    Active Not Recruiting NA

Show 1 earlier version
  1. Jan 2024 — May 2024 [monthly]

    Active Not Recruiting NA

    First recorded

Sep 2023

Trial started

Per CT.gov start date — pre-dates our first snapshot

Eligibility Summary

This study explores the potential of an interactive narrative game to enhance medication adherence among stable schizophrenia patients. Employing participatory design methods, game's development and testing process actively involved patients and individuals closely connected to their daily lives. Artificial Intelligence-Generated Content (AIGC) facilitated swift iterations in game's visual style and content. During game therapy, patients are tasked with making decisions based on presented situations, which influence the course of the narrative.

Contact Information

Sponsor contact:
  • Zhu Dian
Data source: ClinicalTrials.gov

For direct contact, visit the study record on ClinicalTrials.gov .

Study Locations